![]() You’ll immediately notice that while there are medium-tier wilderness zones, there are no hard-tier zones. Indeed, only the top left and the bottom right of the map fall within a medium-tier wilderness zones. Using this map, we find that most of the Capital Wasteland falls under the easy difficulty tier. Enclave camps (only appearing after the “Waters of Life” quest) are marked with red stars. Mutant and Talon Company camps are marked with yellow stars. I’ve circled “easy” dungeons in green, “medium” dungeons in yellow, and “hard” dungeons in red. So how are these three dungeon tiers spread out across the wasteland and how does that effect pacing? Let’s take a look at a map. One major exception is The Enclave, who can bridge this gap with mind-controlled deathclaws (bringing top-tier melee power to an otherwise ranged army). The base game of Fallout 3 overwhelmingly adheres to the easy, medium, and hard tier structure, with the player rarely witnessing interfaction/interspecies battles. Fallout 4 would develop this even further with power armored raiders, Skyrim-style enemy tiers, and mutating enemies. These enemies appear when the player has reached a sufficient experience level, adding some variety to normally easy and medium dungeons by essentially adding randomly generated mini-bosses. The Broken Steel DLC addressed this shortcoming by adding feral ghoul reavers, albino radscorpions, and super mutant overlords. Despite the apparent enemy diversity here, players still wanted more (after all, combat is the core of Fallout 3’s gameplay) which is why add-ons like Mart’s Mutant Mod are so popular. Basically, you have three tiers of infantry (base, veteran, elite) for three tiers of difficulty (easy, medium, hard). While human enemies receive equipment relative to the player’s level, creatures have leader variations such as giant radscorpions, mirelurk kings, and glowing ones who add some much-needed spice to enemies with biological weaponry. Hard: Yao guai, deathclaws, high-tier robots (mister gusty, sentry bot) Enclave soldiers.Medium: Mirelurks, low-tier robots (protectrons, robobrains), mutants, radscorpions, Talon Company. ![]() Easy: Raiders, ghouls, ants, roaches, bloatfly, mole rats, dogs.Harder areas have harder skill checks, but most ruins feature at least one difficult science or lockpick opportunity.ĭungeon difficulty can be broken into three categories based on enemy type: Difficult enemies are basically relegated to corners of the map, but it’s inconsistent. Overall, Bethesda went with a cross between the two. ![]()
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